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Crew B66 elevation notes

What changed

Surface decisions

Launch

The wordmark is the only subject during app-open. A warm launch settles for 220ms and cuts directly to the first usable village frame. A cold launch holds the same honest wordmark field until state is ready, then cuts to the village. It adds no progress fiction.

Village

The production village image is untouched. Creatures carry the artifacts they made. Smoke, pond rings, grass, and a wind term run on independent phases, and the world layer receives a small parallax offset. No persistent label claims that work is running.

Voice

The user's sentence becomes the visual subject at 38pt, with an 11pt eyebrow. A dim final word shows the reveal in progress. The white capsule means listening and the green capsule means being heard. The waveform remains centred at 11 bars, 4pt per bar, 4pt gaps, 32pt peak, and 84pt total width inside the unchanged 229 by 56pt capsule. The 12pt rounded square at the trailing edge says stop. The full capsule is the 229 by 56pt hit target and its accessibility label is Tap to end call.

Result

The complete annual-plan answer is present with all four comparison rows and one decision. The sheet uses intrinsic content height, keeps the village visible above, and has a permanent 44 by 44pt close control. A semantic strike says what Leo removed from the user's workload. The creature emitting paper slips is the frozen completion frame, not a recurring decoration.

Shelf D

The round 2 open-in-place structure is unchanged: one vertical scroll, pinned return control, content swapping in one filter, and inline expansion in the same scroll. Pixel objects are larger, individually rotated, unboxed, and grounded with contact plus ambient shadow. The warm object palette belongs to the illustrated artifacts, not the UI action system.

The D versus E form choice is still Fares's. This pass treats D as the working shelf only so the craft direction can be judged without settling that product choice.

Type, radius, colour, and depth

Purpose-named motion

Constraint check

Round 3b fixes